TFT Monitor Native Resolution - Page1 - Page 2
TFT Monitor Native Resolution
"Native Resolution - Is possibly THE most important and least well explained and most neglected and misunderstood part of TFT Monitor Specifications"
So important, that we give Native Resolution its own pages here, in fact.
Native resolution is NOT complicated - but the implications and side-effects of a screens native resolution ARE. It is these side-effect and implications that are most commonly mis-explained, mis-understood or glossed over completely.
As an example, is it native resolution that explains why a 15" TFT monitor has larger text then a 17" TFT monitor and the SAME size text as a standard (non-widescreen) 19" monitor. If this sounds wrong to you, then read on and learn all about "Native Resolution"
OK - so what IS a TFT Monitors "Native Resolution"?
This is the easy part! Is it simply the actual number of dots that the monitor can display, for example a 15" screen would almost always have a native resolution of 1024 x 768 - That's 1024 dots or "Pixels" horizontally and 768 vertically. A 17" screen would usually be 1280(H) x 1024(V).
OK - So if it's that simple - What's the big deal?
Well, unlike a CRT monitor, which has NO Native Resolution - only a "Phosphor Dot Pitch" which is completely different - The native resolution of a TFT is the ONLY Resolution at which the display will be completely correct. - This is MOST important - The display on a TFT monitor is ONLY correct when the PC is configured to display at the monitors "Native Resolution"
OK - I get it - I have to set the PC to the monitors Native Resolution - SO?
The (crucial) Side-effect of this is that it determines the Size of the displayed Text. So, to be clear - the size of the text displayed on a TFT monitor is determined by the monitors "Native Resolution" and because that cannot be changed - the displayed text size is effectively fixed.


